// tong2.c 右僮

#include <ansi.h>
inherit NPC;

void create()
{
        set_name("右僮", ({ "you tong", "you", "tong" }) );
        set("gender", "男性");
        set("age", 13);
        set("long","他是雪山飞狐胡斐的童子。\n");
        set("attitude", "friendly");
        set("str", 20);
        set("int", 20);
        set("con", 20);
        set("dex", 20);
        set("combat_exp", 200000);
        set_skill("dodge", 100);
        set_skill("force", 100);
        set_skill("sword", 100);
        set_skill("cuff", 100);
        set_skill("hand", 100);
        set_skill("changquan", 1000);
        set_skill("sanshou", 100);
        set_skill("changge-jian", 100);
        map_skill("sword", "changge-jian");
        map_skill("parry", "changgejian-jian");
        map_skill("cuff", "changquan");
        map_skill("hand", "sanshou");
        prepare_skill("cuff", "changquan");
        prepare_skill("hand", "sanshou");

        setup();
        carry_object(CLOTH_DIR"jinduan")->wear();
        carry_object(__DIR__"obj/yinjian")->wield();
}